Games / Star Conflict

Star Conflict checked properly
Star Conflict is a dogfighter with a loadout system deep enough to argue about. Interceptors, fighters and frigates each want a different place in a battle, and the module slots turn a stock hull into something with a defined job.
Matches are short and finish cleanly. Fly, win or lose, return to the hangar and change something. Open space adds mining and salvage for a slower evening between matches.
The ceiling is high and the climb is long, but the opening hull is capable and the early matchmaking keeps the first fortnight sensible.
Where it earns the slot
- Dogfight combat
- Many ships
- Team objectives
Checks out for
Players who enjoy flying and tinkering in roughly equal measure and prefer matches that end.
Does not check out if snap decisions feel like work rather than fun.
Starting properly
Fly interceptors first to learn where a fight moves, then settle into fighters. Frigates punish anybody who has not learned the maps.
Finish one ship line before branching out. Spread resources and you are underpowered in every tier at once.